Electra

ELECTRA

Battle-royale instant game

Tap to enter the storm

ELECTRA

DEMO
Balance1,000.00FUN
Wave0 / 9Layer 1
In the zone0
Pick a sector

Your run

×1.00

Every standing sector has the same chance each wave. Where the crowd stands does not change the odds.

Storm ladder

WaveFallsPaysChance

ELECTRA

Battle-royale instant game

Everyone plays one map. Electra is the storm. She closes in and her waves never weaken: wave 1 wipes out 1 sector, wave 2 wipes out 2, and so on up to 5 on the first map. One sector is left, the camera dives into the eye and that sector becomes a new map, where the storm keeps growing: 6 and 9 sectors, then 15. The payout of every surviving marker climbs with each wave.

RTP97.00%
Max win×63,569
Layers4
Waves9

Music: “Jazzy Blues” by LushoGames, “Energetic Electro Tune” by TinyWorlds, “Midnight Cruiser” by Zane Little Music · CC0, OpenGameArt.org

The house plays the storm, never the other players. Every standing sector has the same chance each wave, wherever the crowd stands, and each payout is the RTP divided by the chance to reach it. RTP is identical for every strategy and every sector choice.

SURVIVOR

1

Marker skins

OPERATOR

B2B build options

Each operator picks these at integration. Each ladder step pays the stake × RTP ÷ the chance to reach it, so every strategy returns the chosen RTP. Changes apply when the next round opens.

Game build

Free bets

Depth tournament

Provably fair

HMAC-SHA256 seed commitment

The whole storm path is fixed before the round opens. The game shows the SHA-256 hash of the server seed in advance and reveals the seed after the round. For wave k, the standing sectors are shuffled with HMAC(seed, client:nonce:k) and the first half is hit.

Current round

Replay a storm

Pick a round below or paste a seed.

Revealed rounds